News

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Sometimes the citizens of
Ye Olde world are just too awesome and it sprays out of them uncontrollably like this.
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Brandon, our resident environmental artist, had some free time on his hands and wanted to contribute to the world. This was the result.
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This week we're revealing the Human player character in Ye Old Panic. If one shield is good, are two shields better? If the the Shield Knight weren't too busy busting up skeletons with
his shields, he would say "Hell yeah!"
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In this week's feature, Walker laments how stagnant 2D gaming has become and offers a call to consider the format for more full featured AAA titles.
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Brad is one of the fantastic community composers we've been fortunate enough to find and this week he's talking about his process for developing a soundtrack for Ye Old PANIC. He covers the challenges presented with this particular project, some of the tools he uses, and even treats us with an early listen to some of his work.
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This week Josiah puts his loathing for all things JRPG on hold to examine one of the classics of the genre. A deep and engaging setting battles against spiky haired androgyny for the soul of gaming itself...or at least the approval of one skeptical art director.
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This week Bill talks about a few tools of the trade, and his experience creating animations for the Skeleton Warrior. Rawk!
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In this month's feature we're highlighting one of the scourges players will encounter in the Wasteland: the skeleton warrior. These undead abominations seem menacing, but are they really just misunderstood?
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Brandon has picked Nintendo and Hal Laboratories' lovable Kirby as the source for critique this week, giving an in depth view to Kirby's latest DS adventure, "Kirby Superstar Ultra". This port of a rare Super Nintendo classic brings Kirby into the hands of many who didn't get a shot at it the first time. A fan of the original, Brandon sends it through the gauntlet of his journalistic microscope.
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In this feature we meet the Dwarf playable character from Ye Olde Panic and learn that you can't party without large blunt objects. New Dwarf wallpaper included.
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While technically not the first 3-D games to incorporate stealth elements, the franchise is considered by some to be the pinnacle of the genre. It's light and shadow mechanics live on today in games like Splinter Cell, but Josiah takes us back to remember the joy of black-jacking those first unsuspecting guards.
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We have some fans of table top gaming here at Novo and Josiah has begun outlining his latest project in this new blog.
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As the launch of the PS3 version of the game approaches, it seems like a good time to revisit one of the most atmospheric games ever made. Does it hold up a year later? Josiah gives us his take.
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